Special business model, online shop, Kickstarter and first successes – Schwerkraft-Verlag

Many of you probably already know that I am a board game fan thanks to my blog case study . That’s how I came across Schwerkraft-Verlag, which has some great games in its range.

The following conversation with Carsten Reuter, the founder of the publishing house, is about the idea and its implementation, but also about problems, challenges and practical tips.

Have fun with these exciting insights.

When and why was Schwerkraft Verlag founded? How did you come up with the idea?

I have been working in the games industry all my life. I have built up a solid network here that makes it easier for me to get started telegram database as a publisher. It is not a network in the sense of favors or anything like that. It is more about the simplest things: Where do you start? Who offers what services when creating (in the broadest sense) a print product? And other basic questions that everyone who wants to operate the same business model tomorrow will surely ask themselves .

And that’s how the transition to the idea came about. I’ve virtual bookkeeping always had a lot to do with games from the USA. But while pretty much every German game finds its way to America as an English version, the situation was bleak the other way around. Only the largest US publishers had partners in Germany for German versions. But size doesn’t always mean quality and so many pearls remained undiscovered. I started to unearth this treasure when I founded my publishing company, which specializes in localizing foreign language games.

How has your publishing house developed since its launch and what is the current state of the board game industry in general?

The board game industry actually produces luxury uae phone number goods. As such, it is of course benefiting from the economic boom that we have been experiencing since the end of 2009. But nothing lasts forever and a change in the economic climate will not leave my industry unscathed.

The fact that Schwerkraft-Verlag was only founded in 2013 means, of course, that I have not yet experienced any difficult times with this company. However, I have already worked in the games industry before and therefore know how to survive in a more difficult environment.

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